"Thornmite" - Giant Insect Project

"Thornmite" - Giant Insect Project

sketchfab

Artist crafts massive 3D insect hybrid from diverse insects with Zbrush expertise. The challenge required creating a colossal creature with specific details: 25,000 triangles maximum, 20,000 minimum. A single set of 2048 x 2048 PBR textures was to be exported to Maya (Unreal being an optional choice). With precision, the artist sculpted the high-poly model in Zbrush, then transitioned it into Maya for mesh retopo and UV mapping. Finally, both high- and low-resolution meshes were sent to Substance Painter for detailed texturing. The intricate insect eye texture was designed using Substance Designer. ArtStation showcase link available.

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