Thor Hammer By Aftab Shaikh
sketchfab
Hello everyone, I'm excited to introduce my second model, Thor's Hammer! I crafted this incredible model using Maya as the primary modeling tool. Every detail was meticulously sculpted within ZBrush, allowing for a level of intricacy that's truly remarkable. The retopology process took place once again in Maya, ensuring a seamless transition from 3D form to textured surface. Next, I unwrapped and UV-mapped the model using Maya's powerful tools, creating an optimal layout for further texturing. Finally, I brought the hammer to life by applying rich textures within Substance Painter. This combination of techniques has resulted in a stunningly realistic representation of Thor's iconic hammer that's sure to impress!
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