Third person action game - Skeleton level asset
sketchfab
We took charge of designing our game's main character and worked closely together with my group on our final project for second year, creating a third person action game. As part of this effort, I also contributed to developing certain level assets that would add some clutter to our game's environment. One essential asset we thought should be included was a skeleton model, as it could be utilized in multiple scenarios throughout the level. To illustrate its versatility, I created cages and stocks that were strategically placed around the level, which we then used the skeleton model to pose within for added realism.
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