
Third person action game - Main character model
sketchfab
I created this character in June 2016 for our university's second-year final project, a third-person action game developed by a team of students. I was tasked with designing the main protagonist from a third-person perspective. Initially, the plan was to have the runes on the back of the collar light up to indicate health levels, similar to Left 4 Dead's health meter. Unfortunately, our GUI designer struggled to get it working properly, so we had to come up with an alternative solution. The character was intended to be a powerful monk imprisoned underground, wielding incredible magic used by the civilization above ground. Once freed, he must fight his way through the dungeon and climb back up to the surface, facing numerous challenges along the way.
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