The TV unit Industry World House 3D model
cgtrader
This 3D model was originally created using Sketchup 8 and subsequently converted into other formats compatible with major 3D applications. Native file format is .skp, while the scene was crafted in 3ds Max 2016 version and rendered utilizing Vray 3.00 software With a sleek solid rosewood India cabinet, this functional tv stand exudes a calm yet trendy appeal. Featuring wheels and ample closet space, the Industry TV unit combines practicality with ergonomic design Ref. 103866: Available at 299 euros Polygons total: 4384 Textures are readily accessible within the .skp file for those who know where to look Here's how to extract textures from a .skp file If you're running one of the following software applications, it's easy Follow these step-by-step instructions: For Sketchup users: Just export an image as your chosen 2D file format via File/Export/2d Graphic option Another way: * Go to File -> Export -> 3D Model * Select COLLADA File (*.dae) as the output format * In the Options menu, ensure that Export Texture Maps is activated * Locate the exported file in its designated folder * A folder containing all texture files should be present C4D users: Importing the .skp file directly into C4D generates a folder containing textures next to the original .skp file 3ds Max users: Upon importing the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages Alternatively, export an fbx file with Embed Media selected as part of the export options; this should generate a folder of textures along with the exported fbx file Rhinoceros 3D users: * Import the .skp file * Access the material editor (Panels -> Material Editor) * Select any material containing texture information * Click on the texture name within the Textures section, then select the three dot icon * A directory with all textures will be displayed within ..AppDataLocalTempembedded_files Simply copy and paste the textures to a desired folder.
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