
The spaceship 3D model
cgtrader
The design for the spaceship model is created with a saucer shape that includes an interior since a spaceship without an interior wouldn't function as intended. It could serve as a complete solution for creating interactive games or animated movies. While it lacks precision from a technical standpoint, it presents interesting features and sets itself apart from other current market options. The spaceship design contains 12 sections, 4 levels of elevation, doors that lift up, entry hatches, landing gear, and many more functional elements inside. Almost all of the objects within the interior can be manipulated to simulate movement, replaced or moved around, while also allowing scripts for individual items to be written out. A considerable amount of space is provided inside for placing virtual cameras without requiring mesh breaking. Several compartments like drawers and cabinets offer spaces where puzzle items may be stored. On-board controls are created for potential animation or scripting, featuring gauges displaying crucial statistics such as air pressure, speed, oxygen levels, and temperature readings. Radar screens come with a focus on each screen targeting 1 element at a time while pilot chairs incorporate touch-screen monitors combined with spherical joysticks, allowing for simplified animation. The scene is partially animated where several circular motions occur, specifically 2 that move in opposing directions from frame 0 to 200 and the primary entrance that opens when the gear descends into place starting around frames 7-80. Furthermore, additional features including moving lift shaft doors, operational food machinery with working parts in medical compartments operating scanner units from 100-200, etc., add extra motion and complexity. Red meshes within each level have been marked out in distinct sub-layers to make manipulation simpler when utilized with a platform such as Unity. Decorative space suits for the modelers have been included for users but remember, you will be able to find and free spacesuit download options if a 3D rigging is desired. In terms of size parameters, these models range in character dimensions between 150 cm up possibly going up until they reach the height of 200cm tall which would involve the entire set with every space suit ranging for characters with human body form. Also we managed all data organization based on the system using layers or sub-layer structures to further optimize everything according and improve efficiency through more intuitive approach handling the whole project efficiently by dividing them systematically. All in multi object materials were assigned 12 unique ones in accordance with current set-up as mentioned above however one material utilized stands out which uses a regular but does indeed reflect with mirror finish. We're giving native formats of scene data here - mainly working within a more compatible structure 3DS MAX that's been optimized from an edition perspective so going way back for those that need and prefer 3ds max format for its earlier edition of v16 the year being - Statistics indicate: Total polygon: 93332 total Vertices found (that include all geometry as in triangles etc.) -68.741 renderer choice utilized - 'Scan line' technique. There were also none that used outside of plugins like software and this is stated - making process smoother so one will get everything with a nice easy transition into final product or model. UV mappings done using variety for some elements thus we're showing here a result for units in centimeters which should match other stuff like scale properly. If any details remain unclear you might just simply request those but right now the main content is up to our knowledge as of writing this so that all gets done right at very start when opening.
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