
The Raylix Guitar Pick
thingiverse
This is version 2 of my Raylix pick design, While my first version of this was completely flat and I find it quite versatile it does tend to move a little depending on how you are using it. I am starting to address that in these new versions. This version gives a bit of a valley for your thumb and some edge ridging. I also included the original flat design (Prints out at 1.25mm pick thickness). - How this pick works: - Varied thickness - Varied edge and corner geometry - Thumb well or flat back (mirror for a reverse design) - 2 unique picking tips - 2 different sized rhythm edges - Multi-point string contact (on different position angles) - Print Settings - 5 shells - .10 layer height (less sanding and smoother) - 20% infill - Adjust the Z height to your desired thickness (default height with the hills is 2.9 at the peaks and 1.25 in the valleys) - Mirror the pick depending on how you want to hold it - Post cleanup (all optional depending on your grip requirement) - sand the grooves and valleys to smooth things out and remove print artifacting and sharpe hot spots (This is your most important step as these can slow down your speed) - Round off the flat edge for less sharpness - Sand down the points to taste (I generally do a touch of point sanding and let the pick wear in for perfect attack) - general sanding to smooth it all over - slice the back with a knife (not too deeply) for a textured grip surface Q: Why do I have to adjust so much? A: This pick is designed to be the most flexible in playing styles and tones, the more raw the design the more flexibility you have to tailor the sound and attack to your style? Q: How long will this last in PLA? A: I've been playing for months on my flat design, I find it lasts better than commercial picks (except stone picks of course) Q: Will this make me a better player? A: Personally I found after using this design my speed and technique went up about 25% but it will vary for everyone ;) Q: How long does it take to get used to this design? A: Depends, I am a weird one when it comes to picks to begin with, I always played with them backwards (thumb side down) I wanted more surface area which is how this came about. but generally speaking a few days once you play around with the different edges and geometry. I won't go back to a standard pick anymore. Q: What's next in this design? A: I will be occasionally refining the valley and thickness, I may round off the bottom edge (there are a lot of issues that can come into play with that but it's on the design chart), and lastly a dual sided contour (unfortunately I see a ton of issues cleanup wise for that, I may design in a vertical print with support structures. Have fun playing and enjoy!
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