
The Old Glory Flag 1822 Low-poly 3D model
cgtrader
This first era of the American flag's history wouldn't be complete unless we included the Old Glory flag, coined when Missouri joined the Union in 1822 as its twenty-fourth state. The newly approved flag boasted twenty-four stars and would fly high above the United States for the next fourteen years until 1836. The model includes two distinct materials, one set to enhance a clean surface and another for a dirty variation, providing flexibility with these two surface variations. This versatile model is ideal for integrating into any 3D scenes within games or cinematic productions by employing subdivision surface rendering techniques to create seamless lines. This comprehensive 3D model has been carefully crafted for gaming applications as well as low-poly projects and includes fully prepared materials for advanced PBR (Physically Based Rendering) workflows. Originally designed using Blender version 2.80, this high-quality model can also be effectively rendered with Eevee and, upon further setup, would seamlessly transition to Cycles rendering. A detailed low poly iteration of the original model has been developed. Key specifications include: Objects: One Object Polylines Count: Thirty-six Whether or not subdivision-ready techniques are feasible. Engine compatibility : Primarily intended for Eevee use though, upon reinitializing settings - is compatible with Cycles too. Rigging & Animation Information: A completely prepped and integrated armature plus 3-dimensional structure. It has physics in an inactive condition - so does it indeed support a wide range of dynamic effects like simulations but cannot engage its core dynamics by its current state, but instead supports 1 fully pre-loaded actions including: 2 different styles, respectively at 575 Frames or "Simple style - rendered on frames138". This low-poly model loop function enables endless rendering of this motion as part of any given sequence in whatever frame-rate. MATERIAL AND TEXTURE SETTINGS: Material sets for an existing scene and all their respective properties - (Directx & Opengl, Normal Map, Diffuse color ) : textures size is of 'Two thousand pixels. Textures have been applied and prepared in .png file type - can also read or render by openGl General Information on Scale: Real-life sizes have already considered - scale remains untouched at original setting dimensions. Scene hierarchy are grouped together in categories (by objects, respectively), aiding scene structure organization EXTRA NOTICES Note : As no Textures included separately in models as .obj/.max file type so will only work well if "Textures' folders be added separately, otherwise wont execute or render any desired visuals - even once rendering started by blender on that .obj file model)
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