The Necromancer organ Low-poly  3D model

The Necromancer organ Low-poly 3D model

cgtrader

A necromancer's tool, emitting eerie sounds on the battlefield to scare off opponents. Note: The object has been designed with PBR texturing in Substance Painter and includes maps for base color, metallic, roughness, height, normal, and emissive (when required). In LightWave, these maps will enable a PBR-style render, thanks to Andrew Comb's Painter node. However, only the base-color map will automatically load in various formats; other maps may need manual application, despite the normal map being placed in the .OBJ's bump channel.

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