The Medina Canvas Maisons du Monde 3D model

The Medina Canvas Maisons du Monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to every other 3D format possible. Native format is .skp, with 3dsmax scene formatted in 3ds Max 2016 version, rendered using Vray 3.00 Find the warmth of Morocco's colors throughout Medina 2 stars in every aspect. This collection of 2 pictures invites a cozy and relaxing atmosphere to your interior space, perfect for those who love travel and adventure. These beautiful orange-hued printed canvases will transport you to new and exotic destinations. The stunning eastern deco tables are perfect for adding a touch of elegance to any bedroom or contemporary living room. Size: H 90 x W 60 cm http://www.maisonsdumonde.com/FR/fr/produits/fiche/ensemble-2-toiles-medina-116133.htm\nRef. 116133, Price: 59 euros\nPolygons: 12 \n\nAll textures are easily accessible within the .skp file.\n\nTo extract textures from a .skp file, follow these easy steps using any of the software listed below:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Locate the exported file folder. In the directory, there should be a separate folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a new folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also locate them there. Moreover, exporting fbx file with embed media option selected (in export dialog window) generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name in Textures section, click on the three dot button. Now you can see all textures located at ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to your desired folder anytime.

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