
THE MAGICIAN MONOPOLY
thingiverse
THE BOARD GAME INSPIRED BY THE MAGICIANS EXCEPT IT IS BASED ON MONOPOLY\r\nThe Magicians Monopoly Rules\r\n\r\nOne player becomes the Banker, who distributes assets from the Bank to players. Only the player in question can use their money, and only via the Banker. Each player receives two $500 bills, four $100 bills, one $50 bill, one $20 bill, two $10 bills, one $5 bill, and five $1 bills. Each player begins the game with $1500.\r\nOn a player's turn, they must roll the dice and move their token forward the number of spaces as rolled on the dice. If the player lands on an unowned property, they may buy it for the price listed on that property's space. If they agree to buy it, they pay the Bank the amount shown on the property space and receive the deed for that property. If the player lands on an unmortgaged property owned by another player, they pay rent to that person, as specified on the property's deed. It is the property owner's responsibility to demand rent, and they have until the beginning of the second following player's turn to do so.\r\nIf the player lands on Luxury Tax/Super Tax, they must pay the Bank $100. If the player lands on Income Tax, they must pay the Bank either $200. \r\nIf the player lands on the Dungeon space, they are "Just Visiting". No penalty applies. If the player lands on the Go to the dungeon square, they must move their token directly to the dungeon.\r\nPlayers cannot loan money to other players; only the Bank can loan money. If a player skips another player's turn and is caught, the turn is transferred back to the player whose turn was skipped.\r\nThe only way to win is if the player remains the last one with money \r\n\r\n
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