The lounge cabin Houses of the world 3D model

The lounge cabin Houses of the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then converted into all other formats of 3D files. Its native format is .skp, a scene made with 3ds Max 2016, rendered with Vray 3.00. To recreate an original interior featuring industrial-style furnishings, choose cabin furniture from Maisons du monde. This setup includes six elements: NY Central, Zed canvas, Triple lamppost Ship, the clock Atelier 58, the carpet - Cabin, and three additional items. For a specific purchase list: The end table, referenced as #118182, costs €99. The buffet, with reference number #118179, costs €459. The TV stand, designated as #118178, is priced at €349. The coffee table from Terminus is listed as #118058 and costs €269. Dublin is a sofa referenced as #111260 and has a price of €399. Oxford is a club sofa referenced as #115959, selling for €449. Technical specifications: Total polygons used: 34,175 For easy access to textures included in the .skp file: You can use Sketchup (which is free). Simply go to File -> Export and choose 2D Graphic under File/Export. This should provide a direct option to save images. Another method for this software: - Choose 'File' and select 'Export'. - Go for a COLLADA File (file type: .dae) from the dropdown list of file types available. - After clicking Options, ensure that 'export texture maps' is checked in export settings options section. For C4D, simply import .skp into this application. It creates an automatically generated folder with all needed textures for reference during use. In 3ds Max, it's quite straightforward: When importing a .skp file to this application, texture files are saved to '..3dsMax/scene/assets/images'. You may also consider exporting as an FBX file option and choose the Embed Media box while in dialog box to ensure a created folder for storing these textures. Using Rhinoceros 3D, importing .skp generates material with all textures accessible once the scene has loaded and any materials can be viewed from panel called "Materials". In this "materials" window: right click on any desired object having an embedded texture then hit properties. In material edit menu located under the settings for selected textures select open directory, go into "..AppData\Local\Temp/embedded_files." Now drag-and-drop them in folder you like and voila! Your file will include your necessary assets now available locally.

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