
The flag of the Viet Cong Low-poly 3D model
cgtrader
The official 3D national flag model of the Viet Cong from 1954 to 1976 represents a unique variation on the North Vietnamese flag, reflecting the nation's struggle during the Vietnam War against the USA. The model includes three clean versions - normal, dirty, and bloody, all carefully designed with 3 distinct materials for each variant. Each material takes advantage of real fabric textures by showcasing folds, creases, and other intricate details around every seam to give the illusion of genuine fabric appearance. Historically accurate, this flag reflects the symbol of resistance displayed during the conflict by the National Liberation Front's Viet Cong forces. By utilizing advanced technology, developers can effectively incorporate realistic models like these into any gaming or movie environments, especially through the implementation of subdivision surface to smooth out edges and curves. Perfect for gaming and low-poly designs, all materials used in this 3D model are also optimized for use with physically based rendering techniques (PBR). Initially created using Blender 2.80 software and subsequently rendered with Eevee's cutting-edge rendering capabilities. Here is what makes it a valuable asset for developers: • A collection of six different objects were involved in creating the clean model. • Total poly count of the flag amounts to approximately 2484. • Fully subdivision-ready, compatible with even the latest rendering software. Animations have been taken care of by including just one moving object that results in approximately 36 polygons. The animated flag comes equipped with three different materials that contribute significantly to realistic render quality. There is no need for layering levels (LODs), simplifying rendering procedures. Additionally, two actions ( Simple in 138 frames and Natural in 575) along with loop capabilities allow easy integration of movement effects in scenes without hassle. Some Static Properties Worth Noting: • This static asset features five different objects that result in approximately either 144 or 576 polygons. • Like its animated counterpart, the material set amounts to three components for real rendering authenticity. LOD support allows a reduction in scene load and optimized render speeds while switching from more detailed (full-detailed) models towards more reduced model details based on screen distance. • File format export: .FBX .collada OBJ no animated , .GLTF Some Technical Information For You to Know: There are three materials used inside the current file setup with textures each in a size of two Ks; The material categories included for this flag set encompassing 6 parameters Diffuse Metalic, Roughness Normnal,Directx OpenGL Height and AO. The real size that the asset will hold is accurately depicted within. Scenes consist of several elements all neatly grouped by object. This has been designed so there is an organized method when selecting individual items without any overlapping of items within selection. The export formats mentioned have a total of 4 for the animation files. You do not see these texture sets inside this archive (Textures) - those reside inside "Textures". Here are some facts that should not be left unnoted regarding what's written: Models will serve absolutely no role promoting war, ideology or militaristic regime but represents rather the history itself by taking it on a neutral note and underlines aesthetics within its very design as well. Under these circumstances presented above you could safely state that there is definitely room to take away with just pure observation on such items for info purpose and never otherwise - the end goal always remaining a genuine one of artistic interest not for hate-filled activities etc .
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