
The Factory salon Houses of the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13 before being converted to a variety of other 3D formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 version and is rendered with Vray 3.00 In an authentic, noble environment, the room features elements from Factory Maisons du monde. It consists of three items: Factory, the Zuwena suspension, canvas Docks, lamp Arty, and carpet. The items included are Fatory Comptoir Ref. 110354 priced at â¬699, fatory coffee table Ref. 110358 valued at â¬399, and Bogart sofa Ref. 111254 selling for â¬1290\n\nThe textures used in this model can be found within the .skp file.\n\nTo extract these textures from a .skp file:\n\nIf you possess one of the following software packages, it's straightforward. Simply follow the guidelines outlined below:\n\nSketchup (Free)\n\nFirstly, export an image as your chosen 2D file by navigating to File > Export > 2D Graphic. Select your preferred format from the dropdown menu.\n\nAlternatively, go to File -> Export -> 3D Model. Then, export it as a COLLADA File (*.dae) file and make sure that Export Texture Maps is selected in the Options menu. You will find a folder with the exported file name containing all of the textures at the designated exported file location.\n\nC4D (Trial version sufficient)\n\nImporting a .skp file into C4D will automatically generate a folder with textures next to the .skp file, located in the same directory.\n\n3ds Max\n\nWhen a .skp file is imported into 3ds Max, the texture files are stored within ..3dsMaxsceneassetsimages. To find them more easily, you can also export an fbx file with the embed media option selected in the export dialog window, which will automatically generate a folder of textures alongside the exported file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport a .skp file into Rhinoceros 3D. Next, navigate to Panels -> Material editor and open it. Then select any material that has texture on it and click on the texture name in the Textures section, followed by the three dot button. You can now see all of the textures in ..AppDataLocalTempembedded_files.\n\nFeel free to copy and paste these textures into a folder of your choice.
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