The cyborg girl  Bella Lowpoly Game ready Low-poly 3D model

The cyborg girl Bella Lowpoly Game ready Low-poly 3D model

cgtrader

DescriptionUpdate : June 29, 2023 UE4 Mannequin Rigging: You can now share animations with UE4 Mannequin without retargeting. (The previous neck02 bone has been removed, while facial and breast bones remain intact.) The mesh of the eyes has been changed. (The excessive light reflection issue has been fixed in version 5.2.) To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed The mouth shape in the binding pose has been changed to a closed mouth expression. 3DS MAX This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters. The model is made in real world scale. Unit used: cm The height of the model is 175cm. All material is prepared for the Vray renderer. The skin material uses advanced Vray skin. This model comes with two Max files.  (1) Bella_IKFKsetup_2016.max It is made of high quality V-Ray (V-ray 3.60) material. This file allows you to create and export animations in the 3DS MAX environment. It is set up with Max Bone, IK, FK and has controllers.  (2) Bella_maxbones_2016.max It is made of high quality V-Ray (V-ray 3.60) material. This file is not IK, FK setup. This is useful for importing externally produced animations. Geometry 1 character (vertices 65,000, Polys 52,000) Parts of character Body (head, arms vertices 2,300 ~ 11,100 , Polys 2,300 ~ 9,400) 1 Hair (vertices 14,000, Polys 9,000) One character combined with mechanical parts (vertices 62,000 ~ 65,000) All vertices and polycount are before Turbo Smooth. Textures The resolution is 1,024 to 4,096. All textures are in Targa format. Substance Painter resource map of clothes and machine parts is also included. These are in PNG format. Unreal Engine version 4.20 assets were additionally packaged. Please note. This pack has animations for 5 movements : Idle, Walk, Run, Jump, Crouch There is Facial morph target in this model. When you create expressions of a face use it. Or, you also can control the controller attached to the face bone by moving it directly. This is not a slide panel format. Hair is made of Plane geometry and AlphaMap. Hair is skinned in the body and does not run dynamically. Rigging is in MaxBones. It is not CAT or Biped. All mechanical parts are modular. And all these are rigged, skinned. robotandroidcyborghumanoidsci figirllowpolycharacterfemalesfmachinefuturecyberfemale characterfemale cyborgfemale robotandroid robotfemale anatomywomangameready

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