The Blue Bicycle Canvas Maisons du Monde 3D model

The Blue Bicycle Canvas Maisons du Monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then successfully converted into multiple other 3D formats. The native format is .skp, while 3ds Max scene is set at version 2016, rendered with Vray 3.00. Indulge in the captivating charm of a printed canvas blue bike, and add a fresh touch to your interior design with its lightness and elegance. This stylish table boasts an elegant retro print on a sturdy fir frame. It's the perfect addition for a romantic setting. Dimensions: Height (H) is 62 cm and Length (L) is 90 cm. Reference number: 116122, Price: 29 euros Number of polygons: 6 The textures for this model can be found in the .skp file. Instructions on how to extract these textures from the .skp file are provided below: If you have one of the following software, extracting the textures is a straightforward process. Please follow these steps: Sketchup (Free) 1. Go to File and choose Export. 2. Select 3D Model from the drop-down menu, then choose COLLADA File (*.dae). 3. In the Options window, ensure that Export Texture Maps is selected. Alternatively, 1. Choose File, then go to Export. 2. Select 2D Graphic, followed by Image, then drop it into a location of your choice. 3. Navigate to the exported file directory, where you should find a folder containing all the textures. C4D (Trial version sufficient) 1. Import .skp file into C4D. A new folder with textures will automatically be created alongside the .skp file. 3ds Max 1. Upon importing the .skp file to 3ds Max, you'll find that texture files are stored in the ..3dsMaxSceneAssetsImages directory. 2. Alternatively, export fbx file while embedding media (this option is located within the Export dialog window), and a new folder containing textures will be created along with the exported fbx file. Rhinoceros 3D (Trial version sufficient) 1. Import .skp file into Rhinoceros 3D. 2. Open the material editor by selecting Panels and clicking on Material Editor. 3. Select any material that contains a texture. 4. Click on the three dot button in the Textures section, then you'll find all your textures listed within the ..AppDataLocalTempEmbeddedFiles directory. 5. Feel free to copy and paste these textures into a folder of your preference.

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