
The Archer woman Haena Low-poly 3D model
cgtrader
This model was created with 3DS MAX 2016, ideal for rendering image cuts or game characters. The model's dimensions are based on real-world scale, with a unit measurement of centimeters. Standing at an impressive height of 175cm, this model exudes confidence and presence. All materials used in the model have been carefully prepared to work seamlessly with the Vray renderer. The skin material utilizes advanced Vray skin technology for a lifelike appearance. The FBX format has standard materials applied, ensuring compatibility across various platforms. This comprehensive package includes two Max files: (1) Haena_IKFKsetup_2016_Max: Built using high-quality V-Ray (V-ray 3.60) material, this file enables users to create and export animations within the 3DS MAX environment. It comes equipped with controllers, IK, FK, and Max Bone setups. (2) Haena_maxbones_2016_Max: Also featuring high-quality V-Ray (V-ray 3.60) material, this file provides a comprehensive setup for importing externally produced animations. As it is not set up with IK or FK, this file is ideal for users working with animation packs. Geometry Details: * A single character model boasting 60,000 vertices and 52,000 polygons * Character body parts (head, arms) have 2,300 to 11,100 vertices and 2,300 to 9,400 polygons * Two hair models consisting of 15,000 to 16,000 vertices and 8,700 to 11,800 polygons * Cloth and weapon details include 1,500 to 5,800 vertices and 1,500 to 5,800 polygons All vertex and polygon counts are before Turbo Smooth processing. Texture Specifications: * Resolutions range from 1,024 to 4,096 pixels * All textures are in Targa format Important Notes: * Facial morph targets are included in this model. * When creating facial expressions, use the provided facial morph target for optimal results. Alternatively, control the attached controller directly by moving it on the face bone. This is not a slide panel format. Hair details: * Hair geometry is based on Plane and AlphaMap techniques * Hair is skinned to the body but does not feature dynamic motion Rigging information: * Rigging is achieved using MaxBones, rather than CAT or Biped systems.
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