The Abyss 3D model
cgtrader
Here is the rewritten text: A 2km square landscape sprawls with a prominent central crater/dormant volcano like feature. A large rock archway spans across the gaping chasm that cuts through it. The mesh structure beneath is comprised of interconnected triangles, carefully constructed for stability and balance. Four high-resolution textures are provided: 4kDiffuse and 4kNormal. To bring out the desired visuals, simply apply the 4kDiffuse texture. For particularly close shots, however, the shadows may appear too harsh or overly sharp (image BL_3). A quick fix is to apply Sub D to the mesh to soften the shadows. This approach works especially well in images like BL_3 with subtle displacement effects. When rendering using Cinema 4D, use the 4kDiffuse texture in the Color, Bump, and Displacement Material channels - they correspond to the last three renders listed. Note that the Blender file does not employ the Experimental Displacement feature to ensure faster render times. As a result, one missing element is the sky shader, which needs to be independently sourced.
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