Tete bed MAXENCE gray houses of the world 3D model

Tete bed MAXENCE gray houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Add a statement of sophistication to your room with the headboard 140 gray linen Maxentius. Right and modern form, this wooden bed head features a cover made from pure white linen cloth. A land behind the bed or wall mounted, this gray headboard perfectly fits a sleeping 140. This 140 headboard also adjusts easily to 160. Discover also a stylish bed headboard 160 padded gray velvet Chesterfield. Size (cm): H 122 x W 142 x D 11 Ref: 133287 Price: $199 Polygons: 6 Textures can be found in the .skp file How do you extract textures from the .skp file? If you have any of the following software, it is easy to follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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