Test tubes rack 2

Test tubes rack 2

3docean

Test tubes rack 3D model, number two in my collection. This 3D model consists of 23 individual objects that share 2 non-overlapping UV layout maps, materials (glass and liquid; rack and tops) and a PBR textures set. Production-ready 3D model with PBR materials, textures, and a non-overlapping UV layout map provided in the package. Quad-only geometries (no tris/ngons) are used to create this model. Each object, material, or texture in the package has a unique name that makes sense. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created with Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. Promo images: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: Number 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.80) Numbers 7-8 are wireframe images Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 23 objects (meshes), 2 PBR materials, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quad-only (no tris/ngons); 28,294 vertices, 28,378 quad faces (56,756 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: In a zipped folder, you'll find the PBR textures set for multiple rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. You'll be able to edit the textures or just import the FBX/OBJ file, along with the texture set you want, in your 3D modeling software or game engine, and link them together to get a game/production-ready asset! Important - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/test-tubes-rack-2-c2d7f12490954749bcd075df1e832f60

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