Tesla Roadster with Interior and Physics Rig Low-poly 3D model

Tesla Roadster with Interior and Physics Rig Low-poly 3D model

cgtrader

Tesla Roadster 2020 Prototype with Detailed Interior and Physics Rig.\n\nAll preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Element 3D. Environments, lighting setups, and underglow are not included, but let me know if you want them. This is the 2 seater (SpaceX) version of the Roadster. You can find more close-up renders of the Tesla wheels with Michelin tires, or purchase them separately, in my store.\n\nWheels only: https://www.cgtrader.com/3d-models/car/sport/michelin-pilot-sport-cup-tires-tesla-roadster-wheels\n\nExterior only: https://www.cgtrader.com/3d-models/car/sport/tesla-roadster-2020-3d-model\n\n[Technical Information]\n\nReal-world scale.\nHigh-fidelity interior.\nAll geometry is subdivision ready.\n\nPolycount at subdiv Lv. 0: 155,255 (Base mesh).\nPolycount at subdiv Lv. 1: 617,336 (As shown in the wireframes).\nPolycount at subdiv Lv. 2: 2,469,344 (As rendered in Octane).\n\nAll glass geometry has thickness.\nTight and consistent tolerance between all panels (3 mm).\nThe car is rigged with the Dynamics system in Cinema 4D (for all C4D files, Octane and Physical Render). Basically a drifting simulator.\n\nYou can watch a demo here: [ https://www.youtube.com/watch?v=0Y_BYJM1Bd8 ]. Where I control the Roadster in real-time with an Xbox Controller, via Control4D (free plugin for C4D, not included). Of course, you could instead keyframe all the values too.\nAccelerates from 0 to 100 km/h in 2.1 seconds, just like the real Tesla Roadster, but you can control that by adjusting the torque curve anyway. \nTons more controls are exposed as well, such as Suspension Stiffness/Damping, Body/Wheel Mass, Tire Friction, and more. Check the screenshots/demo for all the settings.\nThe brakes apply counter-torque and angular damping, so friction has an enormous effect on braking.\nWhen you disable physics, the wheels rotate with an RPM based off the wheel circumference (front and rear wheels are a different size), matching the Target Speed accurately. But then you'd have to re-link the model/textures upon opening it for the first time, so just point to the root folder where you extracted the texture pack.\n\nExtra formats with embedded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).\n\nAll files are zipped.\n\nIf you have any questions or requests, don't hesitate to get in touch. Also please consider leaving a like or a comment discussing the model. I'm eager to know what you think about my models, so I can find ways to improve.

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