Tesla Roadster 2020 Low-poly  3D model

Tesla Roadster 2020 Low-poly 3D model

cgtrader

Tesla Roadster 2020 Prototype\n\nAll preview images shown are rendered with Octane Render, and some screenshots of the model in viewports of Cinema 4D, Substance Painter, and Element 3D.\nEnviroments and lighting setups are not included, but let me know if you want them. You can find more close-up renders of the Tesla wheels with Michelin tires on my store, or purchase them separately.\nNo interior. \n\nWheels: https://www.cgtrader.com/3d-models/car/sport/michelin-pilot-sport-cup-tires-tesla-roadster-wheels\n\n[Technical Information]\n\nThis model is to scale in the real world.\nAll geometry is subdivision ready.\nPolycount at subdiv Lv. 0: 142,186 (Base Mesh).\nPolycount at subdiv Lv. 1: 565,104 (Shown in the Wireframes).\nPolycount at subdiv Lv. 2: 2,2260,416 (As rendered in Octane).\n\nAll glass geometry has thickness.\nThe Airfoil is rigged in Cinema 4D to extend and retract.\nAll wheels have proper pivot points and are ready for animation (Cinema 4D/FBX).\nFully unwrapped UV's are non-overlapping.\nPolygon selections are provided for all sub-parts, allowing easy separation or re-shading of specific parts.\n8K PBR Textures are included, featuring an 8K vector-based Displacement Map for the tire sidewall.\nNo N-gons, Isolated Vertices, or Complex Poles are present.\n[Files Included]\n\n_C4D_Octane - Cinema 4D project file with Octane shaders and 8K PBR textures, utilizing texture masks and procedural shaders.\nThe attached screenshot is from this render engine setup. \n\n_ORBX - Octane Standalone Package containing embedded textures.\nThe ORBX can be unpacked as OCS or imported into any host program running Octane using the orbx importer. \n\n_SPP - Substance Painter project file, where you can edit the PBR textures for all the file formats below and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). The carpaint flakes are set up in Substance Painter and ready for export.\nAn attached screenshot showcases this feature. \n\n_DAE - Collada exported from Substance Painter with geometry triangulated and embeded textures as 4K jpg files (Metal/Rough PBR).\nThe attached image is a view of the imported DAE file.\n\n_TEX - Textures exported from Substance Painter used for all files below, provided in 4K 16bit png format (Spec/Gloss PBR). The unpacked folder includes these textures.\nFiles by default link to these textures. Attached screenshots are from the same view.\n\n TEX_8K - 8K Textures exported from Substance Painter, utilized for all files below, also in Spec/Gloss PBR texture pack. Download them only if you require such high detail. The default setup links to regular _TEX files without unpacking these files. \n\n_C4D - Cinema 4D project file with Physical/Standard shaders and PBR textures from Substance Painter.\nThe attached screenshot shows the C4D view of this render setup.\n\n_FBX - Autodesk FBX exported from C4D, potentially needing minor tweaking in different host applications due to their native shading engine differences but maintaining links for all provided 8K textures. \n\n_OBJ - OBJ/MTL format files from Cinema 4D: three versions - subdiv Lv. 0 / 1 / 2.\nAttached is a sample image for subdivision Lv. 1.\nPBR Textures remain applicable in all three variations.\n\n_E3D - Files for direct use within Video Copilot's Element 3D and an After Effects project file containing the preloaded model at subdiv Lv. 1 using PBR textures.\nThe Model, shown at subdiv level Lv. 2 in wireframe in _OBJ image above can be substituted as necessary for the user, following standard E3d swapping instructions by clicking 'right click/ replace' from any E3D version and choose other OBJ format.\nTo open correctly first-time may need a pointer to original extracted pack directory of root - point it at folder that houses unpacked texture package within. The screenshot is an attachment of one view in the setup for all available subdivision versions that you have, should also match after you get model/textures correct within that file version used.\n\n_MAX -3ds Max project file with default shaders and utilizing PBR textures which might need slight adjustments.\nThe included image illustrates the provided max render configuration in its base mode with minimal modification to what we provide as output.\nAll files are compressed within an archive, and available download package on CG Trader link shown.\nShould have questions or needs not meet any criteria or suggestions for models discussed. Get a hold of author to help make requested adjustments by messaging, I encourage commenting your feelings towards my 3D products which I'm happy you enjoy to enhance our product for better results in making future versions based off those discussions.

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