
Tesla Model S 2015 3D model
cgtrader
Accurate high-definition Tesla Model S 2015 model featuring detailed interiors fully textured, along with precisely modeled headlights and taillights, operable doors, and accurately designed tires. Numbered US license plates are also included. Almost all parts of the intricate 3D design were created using the advanced technique SubDivision/Meshsmooth surface. Consequently, users can easily alter the model's resolution/smoothness by applying their preferred settings in either 3dsMax or Maya 2013. If a user imports the low-resolution version (.obj .fbx, or .lwo) into any 3D software that supports subdivision surfaces, they can also effortlessly modify the surface's resolution/smoothness. The base, unsmoothed model boasts an impressive 1,137,477 polygons. To meet users' varied requirements, alternative formats are available for 3D software packages not equipped with SubDivision support. Two versions offer a range of polygon count from 1137477 to 3045357. **Tesla Model S 2015 in 3ds Max Format** This specific format benefits from Meshsmooth functionality, which empowers users to control and fine-tune the object resolution according to their preferences. A named selection set 'Meshsmooth' allows for selective editing of the subdivision objects. A corresponding named selection set 'Interior' focuses solely on adjusting interior components. The model also features smoothly animated doors. **Tesla Model S 2015 in Maya Format** Users who utilize this format can conveniently switch between SubDivision surface and smoothed parts, thanks to an included Named Selection Set. Furthermore, users can efficiently display and hide specific areas using the integrated Display Layer system designed specifically for the interior sections. For those using non-Maya 3D software (Maya 2008/ FBX/ Cinema 4D 9.6 / Lwo 6.0 / Obj/ 3ds), both a lower- and higher-polycount variant are available. Exterior and interior components have been saved as distinct elements to enable selective usage. Lastly, the provided model previews were rendered using VRay in conjunction with 3dsMax, keeping in mind that any reference to VRay materials or lighting is strictly separate from the provided package.
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