
Tesla Coil Low-poly 3D model
cgtrader
Tesla Coil Preview images rendered with Octane Render. Screenshot attachments also feature the model in Cinema 4D, Substance Painter, and Element 3D viewports. Note that environments and lighting setups are not included; however, let me know if you require them. [Technical Details] Height: 2.5 meters. All geometry is subdivision ready (except for the Lightning Bolt). Polycount at subdiv Lv. 0: 11,336 (Base mesh). Polycount at subdiv Lv. 1: 31,904 (As shown in wireframes). Polycount at subdiv Lv. 2: 114,176 (As rendered in Octane). Fully unwrapped, non-overlapping UV's. Polygon selections and Vertex Color tags for all sub-parts, allowing easy separation or re-shading of specific parts. 8K PBR Textures available. Normal maps are OpenGL; to convert to DirectX, invert the green channel. [Files Included] _TEX - Textures exported from Substance Painter used for all files below. 4K 16bit png files (Spec/Gloss PBR). Unpack in root folder. All files point to these textures by default. Screenshot attached. TEX_8K - Textures exported from Substance Painter used for all files below. 8K 16bit png files (Spec/Gloss PBR). You don't need to download the 8K textures if you don't require that much detail. _C4D_Octane - Cinema 4D project file with Octane shaders, using PBR textures. This is where all renders come from. Screenshot attached. _ORBX - Octane Standalone Package with embedded textures. Can be unpacked as an OCS or imported into any host program running Octane (or Standalone), using the orbx importer. _SPP - Substance Painter project file. You can edit PBR textures for all file formats below, and even re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screenshot attached. _C4D - Cinema 4D project file with Physical/Standard shaders using PBR textures exported from Substance Painter. Screenshot attached. _FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders a bit depending on the program you open it in, but all PBR textures should maintain link. _OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable. _E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ at subdiv Lv. 2, and the PBR textures. Swap the OBJ for any of the other subdivision versions to adjust polygonal detail (right click, replace model). You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder where you extracted the OBJ/Texture pack. Screenshot attached. _MAX - 3ds Max project file with default shaders, using PBR textures. May need adjustments. Extra formats with embedded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group). All files are zipped. If you have any questions or requests, don't hesitate to get in touch. Also, please consider leaving a like or a comment discussing the model. I'm eager to know what you think about my models, so I can find ways to improve.
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