TERENCE G meridian brown leather 3D model

TERENCE G meridian brown leather 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted into other 3D formats. Its native format is .skp, with a 3dsmax scene created in 3ds Max 2016 and rendered using Vray 3.00 HOUSES FURNITURE WORLD - NEW DESIGN. Design your ideal living space by choosing the sofa Terence Brown left armrest. This versatile element joins seamlessly with the brown chaise into a corner sofa tonal. The leather sofa also converts easily into a comfortable sleeping area. This winning combination works well with the sofa right armrest. Dimensions (cm): H 79 x L 169 x P 98. www.maisonsdumonde.com/en/fr/produits/fiche/canape-manchot-cuir-gauche-convertible-marron-terence-124765.htm\nRef 124765, priced €1,060.\nNumber of polygons: 159. \nTo find textures in the .skp file is easy with these software programs. Here's how:\nIf you have any of the following software installed, follow these guidelines to extract textures from the .skp file.\n\nSketchup (free)\nYou can easily export the image as a 2D file by selecting File/Export/2d Graphic - and choose your desired option from the drop-down menu.\nAlternatively:\nOpen the .skp file, then select File -> Export -> 3D Model. Save it as a COLLADA File (*.dae) file and make sure Export Texture Maps is checked in the options dialog box. The exported file location should have a folder with the same name containing all of the textures.\n\nC4D (even a trial version will do)\nThe moment you import the .skp file to C4D, it generates a folder with textures next to the .skp file automatically.\n\n3ds Max\nWhen you import the .skp file into 3ds Max, all texture files are stored in ..3dsMaxsceneassetsimages. You can easily locate the textures there as well. To export fbx files, select embed media option and it will automatically generate a folder of textures together with the exported fbxs.\n\nRhinoceros 3D (even a trial version is sufficient)\nImport .skp file into Rhinoceros 3D and open the Material editor panel. Select any material that has texture on. Then, click on the three dot button next to the texture name in the Textures section of the material editor panel. You will now be able to see all the textures embedded in a directory located at ..AppDataLocalTempembedded_files. Just copy and paste the desired texture files to your preferred folder.\nFeel free to organize and transfer them as you like.

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