
Tentacle Attack
sketchfab
I'm having fun experimenting with a substance texture pack I'm creating with a friend... The entire thing was modeled in 3ds Max, while most of the textures were crafted using Substance designer. To achieve that realistic smoke effect, we rendered it out using PhoenixFD - you can catch a glimpse of it on my ArtStation profile; afterwards, we optimized and heavily crunched down the polycount to keep things running smoothly.
Download Model from sketchfab
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