
TEMPO white chair houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 software and then converted to various other formats. Its native format is .skp, while the 3ds Max scene is built in 2016 version using Vray 3.00 rendering engine, reference number 147 159 Dimensions: Height 91 cm x Width 43 cm x Perimeter 57 cm Weight: 13 kg This piece will add a light touch to your salon. Wrapped in white fabric, the table chair exudes an elegant look, perfect for any stay. It can also serve as a desk chair. Decorative details include the oak foot natural finish which complements the white beautifully. Our suggestion is to pair it with a modern dining table. Why not also combine it with the Igloo white table? For another style, check out the white ICE chair too. Ref: 147159 Price: $69.99 Polygons: 402 To access textures, look inside the .skp file Textures can be found within the exported 2D files. How to extract them? Follow these easy steps with your preferred software: Sketchup (Completely free) Just export an image of your choice under File/Export/2D Graphic option. Alternatively: Go to File -> Export -> 3D Model and save as COLLADA File (*.dae). Click on the Options button, ensuring that Export Texture Maps is checked. Now, locate the exported file. Inside this directory should be a folder containing all textures for the model. C4D (The trial version will work fine) Importing the .skp file to C4D automatically creates a folder with the texture files next to the imported .skp file itself. 3ds Max To access textures, navigate to your ..3dsMaxsceneassetsimages directory. Here, you can find them. You can also export an FBX file with Embed Media option selected (in Export dialog), resulting in a folder of textures appearing along with the exported file. Rhinoceros 3D (You only need the trial version) Importing .skp into Rhinoceros 3D will get you started. Next, open your material editor under Panels->Material editor and select any material featuring a texture. Then click on its name in Textures section to see the full textures collection. These should be stored inside ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the extracted textures to your preferred location as needed
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