TEMPO chair taupe houses the world 3D model

TEMPO chair taupe houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then translated into all other 3D formats. Native format is .skp 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref: 147419 Dimensions (cm): H 91 x W 43 x PR 57 Weight: 0.28 kg Bring softness and warmth to your dining room with this taupe-colored chair cover. 100% cotton, this short chair cover fits perfectly into the Housser TEMPO chair. The deco detail is sober and timeless, making it easily adaptable to any decorating style. Form a duo with a stylish and natural color ivory chair cover from the same collection for an added touch of elegance.\nRef: 147419, Price: € 19.99\n\nTextures are embedded in the .skp file\n\nHow do you extract textures from a .skp file?\n\nIf you have any of these software programs, it's easy. Follow the instructions provided:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way to do this is to go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location, and you'll find a folder with all the textures inside.\n\nC4D (Trial version is sufficient)\n\nImporting the .skp file into C4D automatically generates a folder containing all textures next to the .skp file.\n\n3ds Max\n\nWhen you import the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. Additionally, export fbx files with the embed media option selected (in the export dialog window), and it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that contains a texture, then click on the texture name in the Textures section and hit the three dot button to reveal all textures, located in ..AppDataLocalTempembedded_files. You can copy and paste these textures to any folder you like.

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