Telescope (Realistic)

Telescope (Realistic)

sketchfab

A more refined 3D model with a textured appearance, similar to the previous uploaded version. The concept art was provided by Cholong Lim for Polycount's challenge on their discussion forum (https://polycount.com/discussion/217869/the-bi-monthly-environment-art-challenge-concept-thread-march-april-65). Polycount: 22,000 Triangles - a number that could have been lower due to some decisions made about adding realistic textures and functionality such as looking through the scope. Initially, I considered quickly creating another texture set for the original stylized version but that 'quick' process turned into something more time-consuming. A significant amount of time was invested in a proper baking process, including creating two lowpoly models (baking only) and highpoly models (more detailed). Texturing: 3x4096 (Albedo + Opaques / Metallic + Smoothness / Normal), 1024 (Emissive), 4096 Programs used: 3ds Max, Substance Painter, Photoshop

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