Telescope

Telescope

3docean

A Schmidt-Cassegrain telescope, crafted from 9 distinct elements (tripod, base, fork, telescope, telescope_acc, finder_lenses, telescope_main_lenses, telescope_optics, telescope_optics_lenses), expertly parented to enable realistic rotation and animation of individual parts. Each component boasts its own unique non-overlapping UV Layout map, Material, and PBR Textures set. Built with precision, this production-ready 3D Model features PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Featuring quads-only geometries (no tris/ngons), no poles, this model offers seamless customization. The UV-unwrapped geometries enable creation of new Textures or modification of existing ones using the provided UV Layout maps (as PNG with Alpha). Each Object, Material, or Texture within the package boasts a distinct, meaningful name. Created in Blender 3D 2.79 (Cycles materials), this model was then exported to OBJ and FBX formats; materials and textures were crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image showcases the telescope rendered in Cycles for Blender 3D 2.7x; discover 11+ promo images within this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 showcase the UV Layout from the Blender 3D scene other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. This model consists of 9 Objects (meshes), 9 PBR Materials, and UV-unwrapped textures, all with non-overlapping UV Layout maps provided in the package. UV Layout maps and Image Textures resolutions: 2048×2048 PBR Textures crafted with Substance Painter Polygonal, QUADS ONLY (no tris/ngons), no poles; 88963 vertices, 87444 quad faces (174888 tris) Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale) Uniform scale object (scale applied in Blender 3D) A PBR Multi-Engine Textures Pack is included, featuring a zipped folder containing the PBR Textures set for various rendering engines or game engines: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) Import the FBX/ OBJ file along with the desired Textures set into your 3D Modeling software or game engine, and link them together to obtain a production-ready asset. IMPORTANT: Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/ea3e88d47b78474ea7576ade3fcc9896

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