Telephone

Telephone

3docean

A vintage telephone 3D model, production-ready and equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometry consists of quads only, no triangles or ngons, and no poles. This makes it easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package as PNG with alpha. Each Object, Material, or Texture has a unique and meaningful name. PBR Textures files are included in a subfolder within the BLEND and MAX archives, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo images: the first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray Next 4.02.04 for 3DS MAX 2019 (native file format). You can find 13+ promo images in this description: 1. Rendered in Cycles (Blender 3D 2.79) 2. Rendered in V-Ray Next 4.02.04 3-7. Rendered in Cycles (Blender 3D 2.79) 8-9. Wireframe images 10-11. Screenshots from the Blender 3D scene, showing UV Layout 12. Screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials); other: PNG with Alpha. The package contains: 1 Object (mesh) 1 PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes) UV unwrapped (non overlapping UV Layout map provided in the package) UV-mapped Textures UV Layout maps and Image Textures resolutions: 2048×2048 PBR Textures made with Substance Painter 2 Polygonal, QUADS ONLY (no tris/ngons), no poles; 47901 vertices, 47496 quad faces (94992 tris) Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX) Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This allows you to edit the Textures or simply drag-and-drop the FBX/OBJ file along with the selected Textures set into your 3D Modeling software or game engine and link them together to get a game/production-ready asset. Note: Main renderings made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and Blender 3D 2.79 + Cycles using an HDR Environment Texture Image, which is not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/ed98415855054e1da46fccb3bb2c2976

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