
Tailor Lady
sketchfab
Final Project for my first year at university was creating a medieval character in our likeness. Really enjoyed this project, but feel it was a bit rushed at the end due to editing textures and creating normal maps - learned an awful lot about characters, rigging, and basic animation. Would have liked more time to sort out the model skinning as aware it cuts a bit in various places with the animation - think from that, I've learned to be more detailed with my topology to better suit rigging with future characters. Were allowed a budget of 8,000 tris, then another 500 for the plinth and props with 2x 1024 texture sheets - used another 1024 for the props (scissors and needle).
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