Taffyta Muttonfudge 3D model
cgtrader
Taffyta Muttonfudge From Wreck-It Ralph Model: High/Medium poly Consists of multiple objects Parts: Body/Body_C Hair - Poly and Maya Xgen Face Eyeballs... (pupil, iris, reflection layer, cornea) Taffyta_Hat - Strawberry__Hat, Leaves Mouth.. (Tongue, Upper_jaw [hidden fangs], Lower_jaw) Outfit.. (Jacket, Blouse, Legs, Shoes, Gloves) Underwear.. Poly Count: Taffyta_outfit* (Smoothed, Unsmoothed) Verts: 281554, 38205 Edges: 550722, 66429 Faces: 269897, 28953 Tris: 539794, 57434 Model uses combination of Mesh Color (Vertex Color) and textures (png *, jpg, tiff) various size (Linear color space) Rig: Body Face (full and simple) 123(212) bones without face setup (with simple face setup) SkinCluster/BlendShape Skinner Method: Dual quaternion / Classic Linear Formats: .ma,.mb (Maya) .fbx .obj (no rig) Paths of textures are relative to Maya project Standard materials: blinn, phong, lambert Smoothed level between 0-2, the number of polygons may vary (hidden geometry) Most used texture format What else is included: Props: Laffy_Taffy candy in .ma Few examples of poses (Saved in Studio Library)
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