Tactical rifle scope Sig sauer BRAVO4 Low-poly 3D model
cgtrader
Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionHigh quality low-poly model Sight , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for ** PBR game engines, renderers, first Person Shooters, VR games, and your other projects.** Features: This model is not intended for 3d printing! Originally created in Blender 3.4 Preview rendered with Marmoset Toolbag 4! High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity. Geometry is fully triangulated to ensure best shading. Optimized and clean topology. The whole model has Tris: 5 272, Verts: 2 784 Model is built in real scale (Europe cm). 12 separate parts ready for rigged and animation. The model has a full UV unrapping. Textures and UV mapping info: High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as: Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit) Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit You can scale down the original texture (two or even three times) depending on your needs! scope_BRAVO4 - 4096×4096 ,texel Density: 158 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 1k ) After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!sniperaimsightscopeopticopticalriflemonocularelectronicscollimatormilitarytacticalpbrgamesigsauerbravo4assaultwarcombatgun
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