Table Top Football Game (& Rules)
prusaprinters
This is table top game where players slide a football playing piece across a table to try to score a goal. Additional points are scored by flipping the football through the goal post -- avoid hitting your opponent's face, if possible. The goal post is made of multiple pieces, so the design can accommodate smaller print beds. It also has a smaller storage footprint. Only one shared goal post is needed. There are two styles of bases, an Adjustable Leg Base and a fixed Fancy Base. I prefer the adjustable base because it also doubles as a fidget toy. :)The pieces and quantities needed are as follows:Upright 1 (qty. 1)Upright 2 (qty. 1)Crossbar (qty. 1)Adjustable base (qty. 1) or Fancy Base (qty. 1)Adjustable Legs (qty. 4), if using the adjustable base.Football (qty. 1), unless you want a few extras.Tee (qty. 1), if desired.This is a modern version of a children's game that has been played for decades, where the football is constructed by folding a strip of paper into a triangle, and the goal post is made by players forming a 'U' shape with their thumbs extended and touching, and with their index fingers extended and pointing straight up. There are countless variation for this game in terms of rules, scoring, etc. Here are my rules: Game RulesTwo players sit across a flat, smooth playing surface (table, desk, etc.) from each other. Determine who is Player 1 (‘P1’). P1 ‘Kicks Off’ (begins play) by placing the football shaped playing piece (‘football’) in the palm of the hand and, while maintaining the hand below the playing surface at all times during the kick off, tosses the playing piece on to the surface toward Player 2’s (‘P2’) goal (the edge of the playing surface in front of P2). Depending on where the football stops, one of the following three actions occur: TURNOVER, GOAL or PENALTY, as follows:A. TURNOVER: If the football stops short of P2’s goal (i.e., it remains on the playing surface and no portion of the football is protruding over P2’s goal/edge), P1’s turn is over and P2’s turn begins from the football’s current resting position – the football is not picked up, rotated or repositioned in any way. P2 slides the football toward P1’s goal (the edge of the playing surface in front of P1) in an attempt to score a goal. Sliding the football across the playing surface is done through instantaneous contact by striking, flicking, flipping, or nudging the football with one’s fingertip(s) or finger nail(s) – a rigid stick, ruler, pencil, etc. could also be used if desired. This play continues alternating between the players until either a GOAL or a PENALTY occurs.B. GOAL: If a football stops with any part of it crossing a goal while remaining on the playing surface, this is a goal (or ‘touchdown,’ in North American football). The player who scores the goal would then attempt to kick an extra point. See “EXTRA POINT KICKS” for details.C. PENALTY: If a player slides the football too far, where it crosses the goal and continues and falls off the playing surface, this is a PENALTY. See “PENALTY KICKS” for details.EXTRA POINT KICKS: After scoring a goal, the player who scored the goal then attempts to earn an extra point by ‘kicking’ (flipping) the football through, or directly above the goal post. This is done, as follows: if P1 scored a goal, P1 would ‘tee up’ the football within six inches of P1’s goal, in one of the following ways: A) hold upright the football between the thumb and index finger, with the thumb touching the surface (beginner – easier); or B) place the football upright on the playing surface, being held by one finger (advanced - more difficult to achieve lift); or C) place the football upright on the ‘tee’ (a physical device that props up the football – helpful for players with the use of only one hand). Players agree in advance the holding/teeing up methods that are allowed. P2 places the goal post within six inches of P2’s goal with the ‘U’ shape facing P1 (the goal post can be shared; only one is needed for game play). With the hand not holding the football, P1 then attempts to flip the football toward the goal post. To score the extra point, the football must pass inside the “U” shape, or directly above it. Both players must agree on whether the extra point is scored. If it is too difficult to determine, then at both players’ discretion, P1 can either attempt a re-kick or P1 is awarded the extra point. It is best to determine this rule before game play begins. After a player attempts an EXTRA POINT KICK or PENALY KICK, regular game play resumes. That player kicks off to put the football back in play.PENALTY KICKS: In terms of the process and requirements, a PENALTY kick is the same as an extra point kick, except that the player who did not cause the PENALTY attempts the PENALTY kick. For example, if P1 slides the football too far and it falls off the edge of the playing surface, then P1 would receive a PENALTY and P2 would then attempt a PENALTY kick in the same manner as an EXTRA POINT KICK, but with the example player actions reversed.SCORING: A GOAL is worth 6 points. EXTRA POINT KICKS and PENALTY KICKS each score 1 point. The points awarded can be adjusted if the players desire this. For example, instead of scoring 6 points for a goal, some players might prefer 3 points. Furthermore, in some variations there are no PENALTY kicks whatsoever – if a player slides the football over the edge, the other player simply kicks off to put the football back in play.END OF THE GAME/WINNER: There are different ways to decide the winner of the game, depending on what the players agree to before beginning play. There can be a set time limit, such as the highest score after 10 minutes. There can be a score limit, such as the first player to 21 is the winner. There can be a required specific type of scoring, such as the winner is the player who has the highest score after 5 total goals are scored. There are many options. Print SettingsPrinter Brand:CrealityPrinter:Ender 5Rafts:NoSupports:YesResolution:.16mmInfill:100%Filament: Overture PETGWhiteNotes:I printed with a brim to reduce the chance of warping/curl-up on the longer, skinny pieces, but you might not experience any warping without a brim. Clean up is not too difficult if you print with a brim. Minimal supports are needed on some of the pieces (pivoting legs & crossbars), while others do not require support (uprights, bases, tee & football). If printing the base with adjustable/pivoting legs, you will need to print four legs. The receiving socket on the cross bar is inset on both sides, allowing the uprights to be inserted from either side, and also allowing the uprights to be stored in the crossbar but parallel to the main horizontal bar. Post-PrintingSnap Fit ConnectionsThe snap fit connections (uprights into the crossbar and adjustable legs into the base) have fairly tight tolerances. Gently, but firmly insert them by applying a slight lateral force on one of the connector tabs, slightly bending it in while pushing the tabs into the receiver. You'll get the hang of it fairly quickly. :)Category: Games
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