
Table tent template 4 3D model
cgtrader
Table tent flyer template 3D Model; my nr. 4 treasure from this collection, tailored for showcasing its worth with advertising and mockups in mind; features 2 distinctive objects (frame, paper), each one uniquely adorned with a non overlapping UV Layout map, Material and PBR Textures set - a package perfect for 3D modeling projects and more. Two perfectly separate geometries: the frame and the paper are not connected to ensure you can effortlessly customize each part by manipulating their Textures or applying new ones without fear of disruption to other components. Each component provided comes with a name that speaks its purpose, a welcome gesture to ensure everything runs smoothly. I worked on Blender 3D 2.79, using Cycles materials for this particular task before converting the entire model into an OBJ and FBX file format - textures, materials crafted using Substance Painter's expert handling and exporting it in PBR V-Ray, Unity and Unreal Engine format. View promo images for more details. I included more than a dozen of those: 3 of them were taken in Blender with cycles engine running 2.79 (frames #1 through #6), others include 5 additional renderings of this table flyer in a wireframe display; scene captures showing the inside of the object's model file with specific reference to UV layout (#7,8 and #9 -#10 respectively). Image quality ranges between 2048 by 2048; materials are textured at an optimized size which fits well when exported using Substance Painter. These textures include many faces including polygonal but tris/ngons free; with more than four thousand two vertices each and a bit over eighty four hundred faces and quad edges to give room for modification on all platforms. As it happens, every vertex (there are forty of them) shares at most four other adjacent faces or triangles. With metric unit being measured using 'centimeters', its real world sizes would also fit quite neatly when put inside blender with object units turned to cm (Metric and .01 scaling). This 3d flyer object works exactly like this with all polygons aligned to same edge (quads), and edges oriented counter clockwise for better workflow with engines. Real engine specific workflows, included along with standard formats of OBJ / FBX / PBR and much more! I put in PBR workflows - these contain textures optimized per specific render. They've got 1) Unity Engine metallic texture files made specifically; along 2) vray/Unity material textures to enable smooth integration; along generic metal and glossy workflows, standard as per their name.
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