Table SWING houses the world 3D model

Table SWING houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later converted into various other 3D formats. Native format is .skp, while 3dsmax scene uses 3ds Max 2016 version and Vray 3.00 for rendering. Ref. 147259 Dimensions (cm): H 72 x L 150 x PR 90 Weight: 40 Kg This extendable table makes life much easier and is ideal for family meals or receiving all your friends. The deco detail consists of a metal and slate gray color combination that perfectly matches the undue Deco style. Highlights include its high functionality, with an extension of 50 cm that slides easily under the tray. This model is also available in white: discover the extending table SWING white metal. Ref. 147259 Price: € 399.90 Polygons: 1513 You can find textures in the .skp file. Here's how to extract them if you have one of the following software: Sketchup (Free) Just export the image as a 2D file under File/Export/2D Graphic - drop-down option. Another way is to go to File -> Export -> 3D Model and export it as a COLLADA File (.dae) file. Click on Options and ensure that Export Texture Maps is checked. Then, navigate to the exported file location. In the directory, you should find a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp files to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can also export an fbx file with the embed media option selected (in the export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp files to Rhinoceros 3D, then open the material editor (Panels -> Material Editor). Select any material that has a texture on it and click on the texture name in the Textures section. You can now see all the textures in the ..AppDataLocal\Temp\embedded_files directory. Simply copy and paste the textures to any folder you prefer.

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