Table SWING houses the world 3D model

Table SWING houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted to every other 3D format out there. Its native file type is .skp, while its native rendering scene is 3ds Max 2016 version and rendered with Vray 3.00 Ref. 147258 The Dimensions (cm) are H 72 x L 150 x PR 90 Weighing in at 40 kg, this bad boy has got all the specs you'd want. Plus, it comes with a tray that can extend, making it perfect for garden parties and outdoor get-togethers! Whether you're a small family or have lots of guests to entertain, this garden table is an excellent choice! White metal is its signature color, giving it that sleek modern look you love so much. The deco detail is pretty cool too - the curved legs of the table are seriously on point. Its functionality really stands out with features like easy extension and sliding tray access under the tray - how convenient! Need something a bit smaller? Then take a closer look at our smaller tables in the SWING collection.\nRef. 147258, Price: €399.90\nPolygons: 1513\n\nYou can find textures embedded within .skp files\nIf you've got any of the following software installed, then extracting textures from these files will be a breeze:\n\nSketchup (Free)\n\nFirst, simply export your image as you prefer using File/Export/2D Graphic. Easy peasy.\n\nOr this another way:\n\n1. Go to File -> Export -> 3D Model, select the option to save it in COLLADA File (*.dae). Tick 'Export Texture Maps' box under Options. Once exported, go find the new .dae file location. There should be a folder alongside that contains all your textures.\n\nC4D (Trial version is sufficient)\n\nYou see, when you import a .skp file to C4D, a folder automatically populates next to the file, stuffed with those tasty-looking textures!\n\n3ds Max\n\nHere's how it goes - just drag and drop your .skp into 3ds Max. The scene is loaded where you can spot those hidden textures stashed within the file system at .\path\3DSMaxsceneassetsimages.\nAlternatively, exporting the .fbx with embed media option on will magically produce a folder of these files for you\n\nRhinoceros 3D (Trial version works too)\n\nJust open the Sketchup import file into Rhinoceros. Once there go Panels->Material editor where any texture can be located easily! Click on any that contain textures, it will automatically reveal in Textures area followed by .(dot) three button. If so check .AppDataLocalTempembedded_files - now find and drag n' copy the embedded files into some place you would like to save them there for sure!

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