
Table ST GERMAIN Maisons du monde 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later adapted into multiple other formats. Native format is .skp 3dsmax scene renders with 3ds Max 2016 using Vray 3.00 The elegant small country ambiance of this white dining table St Germain seamlessly blends in a garden room or conservatory setting. This beautifully crafted wrought iron table adds a charming and delicate touch to any decor. An outdoor roundtable will perfectly complement the wrought iron bench and chair. This product is part of the St Germain range: The lovely metal and wrought iron garden furniture exudes strength and softness through its sleek lines. Both indoors and outdoors, this furniture collection effortlessly suits terraces, patios, country gardens, and conservatory spaces. This range is painted with a white finish, an aged effect is achieved by applying a patina to the surface, giving off subtle shades of color. Dimensions (cm): H 75 x W 100 x D 100 Weight: 20 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-st-germain-111123.htm Ref 111123, price ⬠129.00 Polygons: 5168 Textures are available in the .skp file How to extract textures from .skp file? If you have software like Sketchup, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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