
Table PROVENCE houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted to multiple other 3D formats. Native format is .skp, while the 3ds Max scene uses 3ds Max 2016 with Vray 3.00 for rendering. HOUSES FURNITURE WORLD features a new 2013 kitchen table, the Provence design is a square table in patinated ivory wood with an antique feel. Practical and versatile, this small fold-out table has a built-in tray that folds out easily to offer ample space. Perfectly suited for compact spaces, this foldout table combines classic style with genuine charm. Larger and more impressive models are available, including the oval and rectangular dinner tables Provence. Size (cm): H 77 x W 90 x D 90. Learn More at http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-de-cuisine-carree-ivoire-provence-131359.htm. Reference Number: 131359. Price: €549. The model contains a total of 51 polygons. All textures are embedded within the .skp file. To extract the textures, follow these guidelines: If you have any of the following software installed, it is straightforward. Please follow the provided instructions: Sketchup (free version): 1. Export an image in your preferred 2D format by navigating to File -> Export -> 2d Graphic and selecting the desired option. 2. Another method involves going to File -> Export -> 3D Model, exporting as a COLLADA file (* .dae), and ensuring that 'Export Texture Maps' is selected. You will then find a folder containing all textures in the exported file location. C4D (trial version): 1. Upon importing the .skp file into C4D, it automatically generates a folder containing the textures next to the imported .skp file. 3ds Max: 1. When the .skp file is imported into 3ds Max, the texture files are stored in ..3dsMaxsceneassetsimages. 2. You can also export an fbx file with embed media selected, which generates a folder of textures together with the exported fbx file. Rhinoceros 3D (trial version): 1. Import .skp file into Rhinoceros 3D. 2. Open material editor and select any material that contains a texture. 3. Click on the texture name in the Textures section and select the three-dot button, revealing all the textures in the ..AppDataLocalTempembedded_files directory. 4. You can copy and paste the textures to any folder you like.
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