
Table PAUILLAC houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 before being converted to numerous other formats. Its native format is .skp, while the 3ds Max scene was built in version 2016 using Vray 3.00 for rendering. Dimensions: Height 45 cm, Length 120 cm, and Depth 65 cm, with a total weight of 19.10 kg. A coffee table topped with a recycled pine plateau perfectly complements any warm living room setting. Featuring a worked charcoal gray patina on the feet, this piece exudes an elegant aged look. An attention-grabbing detail lies in the contrasting effect created by combining recycled pine wood with the gray base. Our suggestion is to adorn the space with a few strategically placed candles or decorative items of your choice. In a similar style, be sure to check out our CAVAILLON coffee table. Ref: 147177 Price: € 399.90 Polygons: 12776 Textured images are conveniently located within the .skp file for easy access. For users with one or more of the following software applications, extracting textures is a straightforward process that follows these steps: Sketchup (Completely Free) 1) Under File/Export/2D Graphic - Drop Down option, export the image in your preferred 2D file format. Alternative Method: 1) Navigate to File -> Export -> 3D Model. 2) Export it as a COLLADA File (*.dae). 3) Make sure that "Export Texture Maps" is enabled. 4) Locate the exported file and search for the corresponding folder within it. C4D (Even a Trial Version Suffices) Upon importing .skp files to C4D, a separate folder containing textures will be generated adjacent to the original .skp file. 3ds Max Importing the .skp file to 3ds Max results in texture files being stored within the ..3dsMaxSceneAssetsImages directory. Alternatively, by selecting the embed media option during fbx file export (within the Export dialog window), you can create a folder of textures that accompanies your exported fbx file. Rhinoceros 3D (A Trial Version Will Also Work) Upon importing the .skp file to Rhinoceros 3D: 1) Access the material editor (located within Panels -> Material Editor). 2) Choose any material that contains texture on it. 3) Click on the texture name (found in Textures section), then press the three dot button to reveal a directory containing textures, located within ..AppDataLocalTempEmbedded_files. You are free to copy and paste these textures to your desired folder location.
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