Table DANUBE houses the world 3D model

Table DANUBE houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and subsequently converted to various other 3D formats. Native format is .skp, 3dsmax scene rendered in 3ds Max 2016 version using Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 - Danube table - A stylish rectangular wooden dining table capable of seating six guests in its classic design and up to ten people with the addition of two extensions that slide underneath the tray. Its understated yet elegant style is intended for both contemporary living spaces and authentic cuisines. Sustainable: The wood used in this extendable table is FSC certified, guaranteeing the responsible management of forest resources. Dimensions (cm): H 78 x L 160 x P 90 http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-a-diner-160-a-rallonges-danube-129850.htm Ref: 129850 - Price: € 499 - Polygons: 52 Textures can be found within the .skp file. To extract textures from the .skp file: If you possess any of the following software, extracting textures becomes straightforward. Follow these guidelines provided: Sketchup (Free) Export the image as your preferred 2D file type under File/Export/2d Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the Options menu. Go to the exported file location and navigate to the folder with the same name as the exported file, where you will find all the textures. C4D (A trial version is sufficient) Importing .skp files into C4D automatically generates a folder containing textures adjacent to the .skp file. 3ds Max When importing .skp files, 3ds Max stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media selected in the Export dialog window, which will automatically generate a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version is sufficient) Import .skp files into Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material featuring a texture. Click on the texture name in the Textures section, followed by the three-dot button. You can now view all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any desired folder.

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