Table CIOTAT houses the world 3D model

Table CIOTAT houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into all other available 3D formats. Native format is .skp, and a 3ds Max 2016 scene includes it, rendered with Vray 3.00 Reference number: 147 165 Dimensions (cm): Height 73 x Length 150 x Projection 90 Weight: 35 kg Emphasizing simplicity is the key! This garden table features straight lines that bring a modern touch to any outdoor decor setup. Deco detail includes its metal composition and matte finish, giving it an undeniably unique side look. The wooden deco board feels great; feel free to drop off a bright-colored vase to give your decor an extra boost! To harmonize your outdoor space's decor further, be sure to discover the garden armchair La Ciotat in the same collection. Ref: 147 165, price: €249.90 Textures can be found directly in the .skp file itself. To extract textures from a .skp file: If you have any of these software applications, it is extremely easy. Just follow these provided guidelines: Sketchup (Free) 1. Simply export the image as your chosen 2D file under File -> Export -> 2d Graphic - drop-down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked in the options dialog box. Navigate to the exported file location. A folder with all textures should be located in the directory, having the same name as the exported file. C4D (Even the trial version will do) When importing the .skp file into C4D, a folder containing textures automatically appears next to the .skp file itself. 3ds Max Importing a .skp file into 3ds Max results in storing texture files within ..\3dsMaxScene\assets\images. You can also export an fbx file with embed media option selected in the export dialog box, resulting in automatically generated textures being saved in a folder along with the exported fbx file. Rhinoceros 3D (Trial version will be sufficient) Import the .skp file into Rhinoceros 3D. Open material editor through Panels -> Material Editor. Select any material featuring texture on it. Click on the texture name in Textures section and press three dot button. All textures are now visible, which can usually be found in ..AppDataLocalTemp\embedded_files directory. Feel free to copy and paste these extracted textures into any preferred folder of your choice.

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