Table BALTIC houses the world 3D model

Table BALTIC houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into numerous other 3D formats. Native format is .skp, while 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00. Ref: 147 146 Dimensions (cm): H 76 x L 200 x PR 95 Weight: 50 kg This large dining table in solid oak makes an ideal centerpiece for family meals or gatherings of friends. With its bleached wood finish, it perfectly complements a traditional-style interior design. Subtle deco touches and weathered finishes enhance this table with an authentic charm. Our suggestion: add a delicate light string as a table runner to appreciate its value. Check out the smallest variation of this model in the dining table 160 cm. Ref: 147146, Price: $499.90 Polygons: 36 Textures can be found within the .skp file If you possess any of these software tools, it's a breeze to extract textures from the .skp file Follow these guidelines carefully: Sketchup (Free) Export an image in your preferred 2D format using File/Export/2d Graphic - drop-down option Another method: Go to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file Click on Options and verify that Export Texture Maps is enabled Go to the exported file location In the directory, look for a folder with the exported file name containing all textures C4D (Trial version is sufficient) Importing .skp files into C4D automatically generates a folder containing textures next to the .skp file 3ds Max When importing a .skp file to 3ds Max, texture files are stored in ..\3dsMaxScene\assets\images You can find them there, or export an fbx file with embed media option selected, resulting in a texture folder generated along with the fbx file Rhinoceros 3D (Trial version is sufficient) Import .skp into Rhinoceros 3D Open material editor (Panels -> Material editor) Select any material with texture applied Click on the texture name (in Textures section), and then click on the three dot button All textures will be visible in the ..AppDataLocalTempEmbeddedFiles directory Feel free to copy and paste them into any folder you like

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