TABLE 2 DRAWERS GREY B NEWPORT houses the world 3D model

TABLE 2 DRAWERS GREY B NEWPORT houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 Simple and functional, this coffee table in white wood adds a nice note of freshness to your living room. Decorated with small crosses on the sides, this gray coffee table features a large rectangular platter. Practical for storage, this modern coffee table offers two drawers and a second shelf for storing your journals and magazines. Discover also tempered glass top coffee table Riga. This product belongs to the Newport range: From matt white to illuminate a very colorful deco or blue-gray to take off! The realization of a stencil taupe or white writing customizes the collection. Shell-shaped handles in satin silver or gray-black iron contrast with the furniture. Juxtaposition of slats on the drawers, tops or sides of some furniture boosts the range and brings an additional charm. Size (cm): H 45 x W 120 x D 65 Weight: 27 kg. Ref. 139153 Price € 199.90. Polygons: 186. Textures can be found in .skp file. To extract textures from a .skp file, follow these guidelines if you have any of the following software: Sketchup (Free) 1) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. 2) Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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