Table 160 black HARRY39S houses the world 3D model

Table 160 black HARRY39S houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while a 3ds Max scene utilizes 3ds Max 2016 and rendering occurs through Vray 3.00, with Ref. 147 020 dimensions standing at H 72 x L 160 x PR 80. The table's weight is approximately 22 kg. Consider a decoration style that balances understated elegance and eye-catching appeal for your outdoor area? Black metal features make this garden table the perfect choice to create a stylish garden furniture piece with an improper twist. Deco detail highlights include the matte black finish of the garden table, which easily blends in with other components of your outside decor. The tabletop decoration idea involves pairing this metal garden table with a matching chair, the HARRY'S black metal model from the same collection. This design is also available in white: discover the stylish metal garden table HARRY'S.\nRef: 147 020, price: €149.90\nPolygons: 256\nTextures can be found within the .skp file. For those with suitable software, extracting textures from the .skp file becomes straightforward: Sketchup (free): Simply export an image as your preferred 2D file type via File/Export/2d Graphic – drop down option. Alternatively: go to File -> Export -> 3D Model. Then select COLLADA File (*.dae) for exporting and tick 'export Texture Maps' under Options. The exported file location should contain a folder with textures. C4D (trial version works too): Importing the .skp file automatically generates a folder with textures next to the file. 3ds Max: When importing the .skp file, 3ds Max stores texture files within ..3dsMaxsceneassetsimages. To export fbx file, embed media is selected (in export dialog window), so it creates a textures folder together with the exported fbx file. Rhinoceros 3D (trial version): Importing the .skp file to Rhinoceros 3D allows opening of the material editor (Panels->Material editor). Then, select any material having texture and click on the three dot button next to the texture name. All textures will be shown within ..AppDataLocalTempembedded_files directory. Textures can then simply be copied and pasted into a preferred folder for convenience.

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