
T-Bag - Frank Tzeng Study
sketchfab
I sculpted this character in ZBrush following Frank Tzeng's incredible tutorial, which was super informative and taught me a ton. However, I wanted to take it even further, so I decided to add my own twist. I modeled a shirt and imported it into ZBrush, where I carefully sculpted wrinkles based on several references that really helped bring the character to life. Next, I painstakingly hand-painted every detail in ZBrush, then created a low-poly version of him. After that, I brought the model into Substance Painter and tweaked the skin textures once again. I also worked on other details like hair, shirt, and more. Please keep in mind that this is not game-ready yet - the textures are too high-res and the model is way too detailed for a game. It was all about getting the process down pat, rather than creating a finished product. You can check out my ArtStation project here! https://www.artstation.com/artwork/yeGnn
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