
T-62A Medium Tank Low-poly 3D model
cgtrader
The T-62 Tank Takes Shape in Soviet Industry as a Revolutionary New Main Battle Tank in 1961 Soviet industry marks an exciting new chapter with the production of the T-62 tank, setting a precedent that will continue until 1975. It soon emerges as the primary main battle tank for Soviet armored forces and mechanized rifle units, slowly replacing its predecessors the T-54 and T-55 tanks. The first appearance of the T-62A model occurs in 1970, with this variant leading to even greater development down the road. Built at a massive scale in three key manufacturing facilities at Nizhny Tagil, Omsk, and Kharkov, these industrial behemoths drive mass production and widespread adoption across the country. The design's intricate details ensure accurate representations when close-up, and thanks to an expert touch in modeling within 3ds Max 2012 combined with a masterful render in V-Ray software, it boasts a flawless look that stays sharp even up to 2k render levels. **Model Features:** This remarkable T-62 tank comes complete with: * Highly detailed, fully textured, and polygonally enhanced designs accurately matching the real-life object for stunning visuals * Smooth and efficient rendering capabilities even when scaled to exact dimensions for precise model accuracy * Each component is perfectly modifiable allowing limitless creative customization * 100% textured, meticulously created materials seamlessly integrated throughout every part of the design for maximum visual clarity * Full array of models ready to load right into any software for seamless compatibility, grouped logically by name and functionality No messy cleaning or plugin installation needed; simply integrate into your scene and start capturing incredible render results. Model not including preview background images used to display the finished look in initial render. Important: The translation format can vary from actual images as some features and geometric forms have a limited level of translation compatibility. Depending on software tools, you may encounter variations upon load due to texture mapping or triangulation geometry changes in model loadout process.
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