syringe steampunk sci-fi Low-poly 3D model

syringe steampunk sci-fi Low-poly 3D model

cgtrader

General Details ---------------- This model is optimized for modern game engines, specifically built to run smoothly in high-performance environments. The normal map was carefully extracted from a highly detailed high poly model, ensuring accurate representation of the object's surface features. High-Resolution Textures ------------------------ The included textures are of the highest quality, with a resolution of 4K (4096 x 4096 pixels). They are formatted as PBR png files, which provide an immersive and realistic visual experience. The textures have been optimized for use in both Unreal Engine 4 and Unity 5. Model Statistics ---------------- The model consists of 2,143 triangles and 1,185 vertices, making it a highly detailed and precise representation of the object's shape. Texture Details ---------------- The PBR textures include four distinct maps: * BaseColor: Displays the object's base color and texture. * Metallic: Represents the object's metallic properties. * Roughness: Controls the level of detail in the object's surface features. * Normal: Maps the object's normal vector, providing a sense of depth and dimensionality. * AO (Ambient Occlusion): Adds subtle shading effects to the object's surface. Unity 5 Textures ----------------- The Unity 5 textures are formatted differently, with four distinct maps: * Albedo: Displays the object's base color and texture. * Metallic: Represents the object's metallic properties. * Smoothness: Controls the level of detail in the object's surface features. * Normal: Maps the object's normal vector, providing a sense of depth and dimensionality. Unreal Engine 4 Textures ------------------------ The Unreal Engine 4 textures are also formatted differently, with four distinct maps: * BaseColor: Displays the object's base color and texture. * Occlusion: Represents the object's occlusion properties. * Roughness: Controls the level of detail in the object's surface features. * Metallic: Represents the object's metallic properties. * Normal: Maps the object's normal vector, providing a sense of depth and dimensionality.

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