SYRACUSE bed 2 seater brown houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp. 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 The Ncroyable canopy bed in dark brown metal gives a romantic and sober style both in a bedroom, integrating antique furniture and contemporary pieces. This canopy bed frame corresponds to an adult bed measuring 160 cm wide by 162 cm deep by 203 cm high. A beautiful dark brown metal finish with epoxy paint adds an almost black matte brown appearance to the overall design. Weight is 27 Kg. The assembly is straightforward (tools included), and box spring use is recommended but not sold separately. Mattress is also available for purchase, as are matching curtains and draperies that adorn this unique piece. Discover the Syracuse 160cm bed's versatile style today. You may also consider white canopy bed options within our collection. Specifications: * Height: H 210 * Width: W 162 * Depth: D 203 Mattress and box spring sizes required are 160x200cm for proper use. Our price is €249.00. This product has a polygon count of 33890. Texturing this model can be easily done with various software, including Sketchup (free), C4D (trial version is sufficient), 3ds Max, or Rhinoceros 3D (also trial versions). Below are instructions on how to extract the textures from each file format: Sketchup (Free): To export textures as a 2D graphic under the File/Export menu with option drop down. Then open image. C4D (Trial version is enough) and also automatically generates texture files next to .skp files imported into C4D, in a folder of your choice with no additional steps needed from you for now. 3ds Max: When importing .skp files they get stored as 2dsMaxsceneassetsimages which means textures are readily accessible by navigating through ..\Assets> Images directly after the importation is done, ready to use whenever needed so feel free and do just what was mentioned already go ahead Rhinoceros 3D: Import .skp into R h n and open material editor (Panel(Materials)) Then click on any material that has textures then press three dots in top left corner where you find file path for embedded images within AppData Local Temp directory if using Mac simply open finder type address bar locate directory copy desired image or right mouse click copy location so next time import doesn't ask you.
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